First of all MGSV: Ground Zeroes is a hard game for me to review. One reason of it being a prologue similar
to the fashion of Grand Turismo Prologue, and another being that I
am a long time fan of Hideo Kojima and the Metal Gear Franchise. On
the surface, the core mission is a short game, and I wouldn't
recommend it for newcomers since it will throw you in right after
Metal Gear Solid: Peace Walker and rescuing a traitor Paz and young
soldier Chico. The game does come with background info but I'd
recommend playing through at least MGS3 and Peace Walker since it's
only the jist of the story. I think a recap video with narration
would've been a lot more engrossing then a text summary which doesn't do the prior titles any justice.
Your mission objective is to rescue
them, and extract them via helicopter. Unlike most modern AAA titles,
the game doesn't baby you with tutorials and lets you do your own
thing. This is unlike the linear progression of the prior iterations of
Metal Gear. A stealth
sandbox with multiple entry points to objectives. This is one of the
titles strengths as it advocates emergent gameplay and isn't a wide
sprawling world like say GTA or Assassin’s Creed.
The player is still rewarded to avoid
all contact as a good stealth-action title should, but the game has
multiple paths to the objectives as well as vehicles such as tanks
and jeeps. Speedrunners may able to find the most efficient route,
and manipulate the guard AI while shooter fans may take a more
offensive and difficult route. The player can also take on
objectives in a non linear fashion, and as a nice touch in the main
“Ground Zeroes” mission the cut scenes will slightly change as
well as guard patrol patterns.
The gunplay is also made a bit more
nuanced with bullet drop for every firearm. The weapon that's most
effected by it is the series staple tranquilizer pistol which has an
effective range of 30 or so meters. This is another strength as the
shooting is no longer point and click and from farther range it
becomes a game of ballistics and judging distance.
Graphics are another strong suit for
the next generation consoles at least. I played it on PS4 were the
game has a rock solid 60 frames per second with a full 1080p
resolution, and I also have played the old gen PS3 version which runs
at up 30 frames with severe dips when there is a lot of activity on
screen at 720p. The character models are well made, the JJ Abrams
inspired lens flare is a sight to behold, and texturing is mostly
good except for a rock texture here and there. The flaw I see with
the graphics is the draw distance, but I think it has to do wit the
size of the map and the amount of objects that are on screen.
Loclazation and acting with most of
the dialogue except for a pivotal moment which has now become an
internet meme is natural flowing, and feels like it was written for a
western audience in mind and in my opinion, has a similar flow to the
original Metal Gear Solid as opposed to the literal translations of
MGS2-3 which had a few awkward lines here and there. I loved the
“Don't fight it..” reference to 24 which reminds me of the
allusions to Blue Velvet in MGS1. Good job, INTAC., and it's great they picked up Marc Laidlaw, one of the key people who worked on the fantastic 2009's Policenauts fan translation.
Acting is on par with prior
installments as I was apprehensive with replacing series mainstay,
David Hayter. 24 star Keifer Sutherland provides a more stoic and
subdued performance much in line with David's iconic performance of
MGS1. He doesn't over do the grit like Hayter did in Peace Walker and
justifiably in MGS4, but he gives it the original's sarcastic wit,
and subtlety.
Now to the main issue of it, your
mileage may vary on the game. Myself has 100 percent completed the
game and trophies, and took me a total 31 hours to complete. If you
just want to play the main mission it'll be a 30-70 minute storyline,
but once your done with that there will be 6 side ops which range from
stealing intel to comically escorting Hideo Kojima with support fire
via chopper. This can be completed on a average of 4 hours if you don't do the
time trails, but if those are completed you will be ranked on a
internet leader board which for hardcore players will enhance the
replay value of it.
This makes it a good rental for people
curious about the franchise, but is a must buy as its a good tease
for hardcore fans. Story is also a bit problematic as lore isn't told
fully as I stated before, and there is some content which involves
surgery without anesthetic in a gruesome scene which will be taken
aback by a few people.
There's also the much debated forced
rape scene with Paz which just seems to only make the main antagonist
of the game, Skullface, seem inhuman. This goes hand in hand with the
dark subject matters as the location of the game is basically
Guantanamo Bay with references to black-sites and 'enhanced'
interrogations. Unlike the heavy exposition of the first 4 MGS
titles, it has a collection of tapes similar to Peace Walker, and
does give some heavy insight on the background story as with a lot of
western games. This shows Kojima finally evolving from his particular
taste of having information dumped on you to storytelling that requires player agency. The cut scenes are also
more spaced out to allow for more gameplay which is not a bad thing.
In conclusion, as I stated before, your
mileage may vary with the title. It may be something from awesome
rental to the ultimate vertical slice and prologue to the full MGSV
experience of The Phantom Pain, and to be honest doesn't do a bad job of sating
a Metal Gear fan's appetite. The story may be hard to stomach and
comprehend with the lack of a good recap feature, but is short but
sweet.
Screenshots
Screenshots
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