Enjoy!
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Friday, February 21, 2014
Thursday, February 20, 2014
Titanfall Impressions
Titanfall beta's over, and I have to
say it's a load of fun. The first thing you'll notice from its
contemporaries is the nimbleness of your character. Unlike the
lumbering models of the modern military shooter you have a lot of
freedom of movement. You can wall run, and double jump much like the
arena shooters of yesteryear. It still works under the framework of
aiming down the sight, but you can do just as well with aiming with
the crosshair.
One of the potential balancing issues
was with the smart pistol, but fortunately it's only effective on the
AI 'minions' which give you a low amount of points. It's a good way
to cut off the cool down time for launching your Titan, and this is
one of the beauties of the game. Unlike Call of Duty's streak based
system which gives it a bias towards more skilled players, the Titan
mechs are available to every player 4 minutes or so. It lets even
the most casual player a fair chance, but still allows for a high
skill ceiling.
They are not a game-breaker since the
players, no matter what class, have an anti-Titan weapon. The Titan's
lack of the wall running and movement speed is supplanted with higher
health, but not enough to causes it to be lopsided. The players can
even latch and 'rodeo' onto top of a Titan and dump bullets into a
weakpoint.
The map design is a bit on the small
side, but allows the use of abilities of the players and the Titans.
The verticality of movement is highlighted in every map, and allow
for different playstyles from the run-and-gunner to the camper.
The three modes Attrition (Team
Deathmatch) , Hardpoint (Domination), and Last Titan standing (Round
based with 1 life as a Titan) feel like your typical suite in a
multiplayer shooter, but thanks to the dynamics of the game give it a
fresh take with various character types on the map. It also helps
with an opening and closing cutscene to contextualize a match. The
announced multiplayer campaign could potentially cause a trend in
narrative for this type of game.
The performance of the game was very
scalable even for a low end dual core machine I was running on. I was
able to still keep up with other higher skilled players, and not
become a unplayable slideshow.
Since I played the PC, I was
disappointed in the lack of a server browser ,and dedicated server
support. It still uses a CoD like matchmaking system so it does bring
issues such as lag, mod support, and future online playability.
Overall the net performance was satisfactory, but this remains to be
seen in the full release.
Overall, I was impressed by the fresh
take of using disparate elements into a slick polished package. Do I
think it would get me to buy an XBOX One? Probably not, I'll be
picking this up for PC.
Thursday, February 13, 2014
Robocop (2014) Review
Yesterday I saw Robocop and was
satisfied with the movie. It is a near future action movie set in the
year 2028 were drones and unmanned weapons have become the United
States main weapon abroad. This trend was ushered in by OmniCorp run
by Raymond Sellars (Michael Keaton) whose proposes a way to
convenience the American public and congress to repel Dryphus Act
which bans the use of robots domestically. The method would be to fit
a human being and enhance with cybernetic prosthesis.
Enter Alex J. Murphy (Joel Kinnaman)
who is a Detroit Police detective on the hunt for a weapons dealer
Antoin Vallan (Miguel Ferrer). Injured from a car bomb at his home
and planted by two corrupt cops. He is disfigured, and basically
disabled. OmniCorp scientist Denet Norton (Gary Oldman) asks Alex's
wife, Clara (Abbie Cornish) to sign release forms to preform surgery.
After much thought she says yes, and through a gruesome process Alex
is transformed into Robocop who then cleans the city of Detroit, but
overrides his emotional suppression to seek out the corrupt cops who
attempted to murder him.
One of the best things in the movie is
the action direction who was directed by Brazillian director Jose
Padilha of Elite Squad fame. Sticking true to his cinematic roots of the
various set pieces are fast paced with many quick cuts. It gives you
the same visceral quality as Elite Squad, but the gratuitous gore
have been toned down to get a more financially viable PG-13 rating.
Another quality part of the movie is
the supporting cast, as usual, Gary Oldman has a remarkable
performance as Denet Norton, a scientist who threads the ethical line,
and in the end exposes Omnicorp's distasteful practices to congress
at the end of the movie. He views that his research should help and
not hurt people. Michael Keaton does a great job as Raymond Sellars
who is basically a evil version of Steve Jobs. A very marketable, yet
morally ambiguous public figure. We also have Samuel L. Jackson in
a small supporting role as Bill O'Reilly-esque or Chris
Matthews-esque political pundit, Pat Novak. Him flipping out at the
end is best monologue within the film.
I also like the subjects it touches
which most of the 1987 movie's themes were there corporate
corruption, the struggle between man & machine, and media
control. It does modernized the mythos by adding in commentary about
American foreign intervention in Iran were a ED-209 droid shoots a 13
year old kid whose armed with a knife, and suicide bombers trying to destroy the droids patrolling during a live news cast.
For the old school fans, there are some
nice homages to the original. I am not going to spoil them, but when
you see or hear them you'll smile. There's also some flourishes of
the original's black comedy as well.
Now to the ugly parts, first thing is
the pacing. This is a retooling of the Robocop series that has been
modernized, but lacks the clever satire of the original movie.
Instead of giving a funny but painfully true statement about American
society, it beats it into your head with the subtlety of a
sledgehammer. Funny enough, if Padilla wasn't on this project I'd
imagine this would've (love his games through) been called Hideo
Kojima's RoboCop. I would've expected Sellars to cough up a 15
minute monologue of how Corporatism is helping the country, but
thankfully not before the final battle.
Many of the concepts in the movie are
told through dialogue as opposed to the original’s showing via in
movie TV Spots/Character actions, but then again this is a basic
concept in movie making. I think this was the screenwriter’s
attempt to convey the message to a younger audience but it backfired.
Finally and sadly though, Kinneman
doesn't convey the pathos Peter Weller did in the 1987 iteration.
What sold me on him was his face, but unfortunately Kinnaman doesn't
emote the stoic presence Weller had. He does retain the slow stilted
movement of the 1987 iteration had. Cornish also had a phoned in
performance mostly due to her not having much characterization
besides being the worried wife. This made the supposed emotional
moments lack the intended impact.
Overall, it's a solid action movie that
sloppily gets the point of the 1987 classic. A great supporting cast
helps out a struggling lead, has some great set pieces, and themes
for your average movie-goer to think about. The pacing does bog
down, and the ham fisted social commentary get in the way of
surpassing the original.
As a retooling it's great, but as a
replacement it fails.
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